Alphabeta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player games (Tic-tac-toe, ...

In computer science, binary search, also known as half-interval search or logarithmic search, is a search algorithm that finds the position of a target value, whether alone or part of a record as a key, within a sorted array. It works by comparing the ...

In computer science, binary search trees (BST), sometimes called ordered or sorted binary trees, are a particular type of containers: data structures that store "items" (such as numbers, names etc.) in memory. They allow fast lookup, addition and ...

In computer science, the BoyerMooreHorspool algorithm or Horspool's algorithm is an algorithm for finding substrings in strings. It was published by Nigel Horspool in 1980.It is a simplification of the BoyerMoore string search algorithm which is ...

In computer science, iterative deepening search or more specifically iterative deepening depth-first search (IDS or IDDFS) is a state space/graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing ...

In computer science, linear search or sequential search is a method for finding a particular value in a list that checks each element in sequence until the desired element is found or the list is exhausted. The list need not be ordered.Linear search is ...

A minimax approximation algorithm (or L approximation or uniform approximation) is a method to find an approximation of a mathematical function that minimizes maximum error.For example, given a function defined on the interval and a degree bound, a ...

Negamax search is a variant form of minimax search that relies on the zero-sum property of a two-player game.This algorithm relies on the fact that max(a, b) = min(a, b) to simplify the implementation of the minimax algorithm. More precisely, the value ...

In computer science, the RabinKarp algorithm or KarpRabin algorithm is a string searching algorithm created by Richard M. Karp and Michael O. Rabin(1987) that uses hashing to find any one of a set of pattern strings in a text. For text of length n and ...

Dijkstra's algorithm is an algorithm for finding the shortest paths between nodes in a graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.The ...